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        <identifier>oai:hiroshima-cu.repo.nii.ac.jp:00001334</identifier>
        <datestamp>2023-07-25T10:47:03Z</datestamp>
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          <dc:title>Emotion-based planning evaluation method</dc:title>
          <jpcoar:creator>
            <jpcoar:creatorName>MERA, Kazuya</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="ja-Kana">メラ, カズヤ</jpcoar:creatorName>
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          <jpcoar:creator>
            <jpcoar:creatorName>KAWAMOTO, Shinji</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="ja-Kana">カワモト, シンジ</jpcoar:creatorName>
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          <jpcoar:creator>
            <jpcoar:creatorName>YAMURA-TAKEI, Mitsuko</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="ja-Kana">ヤムラ-タケイ, ミツコ</jpcoar:creatorName>
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          <jpcoar:creator>
            <jpcoar:creatorName>AIZAWA, Teruaki</jpcoar:creatorName>
            <jpcoar:creatorName xml:lang="ja-Kana">アイザワ, テルアキ</jpcoar:creatorName>
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          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">目良, 和也</jpcoar:creatorName>
          </jpcoar:creator>
          <jpcoar:creator>
            <jpcoar:creatorName xml:lang="en">相沢, 輝昭</jpcoar:creatorName>
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          <dc:rights>©2000 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.</dc:rights>
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          <datacite:description descriptionType="Abstract">It has been recently suggested by a number of researchers that emotional systems in agents might have great practical value. In this paper, we propose a system that makes decision about a plan, basing its judgement on emotion (i.e. pleasure/displeasure) extracted from knowledge, in an attempt to build a human-like computer agent, better able to communicate with users. We present an emotion-based plan evaluation method, and then provide the result simulated on naturally occurring short-story scinarios and show that plan evaluation based on artificial emotion generated by our method successfully matches the one based on human emotion.</datacite:description>
          <datacite:description descriptionType="Other">Meeting Date :  30 Aug 2000-01 Sep 2000</datacite:description>
          <dc:publisher>IEEE</dc:publisher>
          <datacite:date dateType="Issued">2000</datacite:date>
          <dc:language>eng</dc:language>
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            <jpcoar:relatedIdentifier identifierType="NCID">BA51067862</jpcoar:relatedIdentifier>
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          <jpcoar:sourceTitle>KES '2000 : fourth International Conference on Knowledge-based Intelligent Engineering Systems &amp; Allied Technologies</jpcoar:sourceTitle>
          <jpcoar:volume>2</jpcoar:volume>
          <jpcoar:pageStart>852</jpcoar:pageStart>
          <jpcoar:pageEnd>855</jpcoar:pageEnd>
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            <datacite:date dateType="Available">2023-03-02</datacite:date>
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